A mid-core RPG with strong retention but flat revenue
The studio behind this title had built solid daily engagement — players returned consistently, session lengths were healthy, and reviews were positive. Revenue was not matching any of it. The monetization layer was almost entirely cosmetic, with no friction-reducing offers and no progression-based purchase moments.
After a full model audit, we introduced a layered offer system tied to natural progression bottlenecks, adjusted ad placement to non-intrusive moments, and created a seasonal battle pass structure aligned with the existing lore. The studio's team handled implementation; we handled the logic architecture and pricing calibration.
