Dremkoval team focused on game monetization strategy
About Dremkoval

Where monetization meets methodology

Dremkoval works with game studios and independent publishers on one specific problem — turning a playable product into a financially sustainable one. Not through templates. Through analysis, iteration, and direct involvement.

Read case studies

What shapes how we work

Monetization decisions are made under pressure — tight deadlines, conflicting player feedback, and revenue targets that shift quarterly. Our work starts by understanding where those pressures come from before proposing anything.

We've seen studios lose players not because their monetization was aggressive but because it was misaligned with how their game actually felt to play. Fixing that requires more than adjusting price points. See how this plays out in practice through our case study breakdowns.

Context before strategy

Every monetization plan begins with mapping how players actually move through the game, not how the design assumes they do.

Honest constraints

Some monetization models simply don't fit certain games. We say that clearly rather than recommend something incompatible with the player base.

Iterative validation

Recommendations go through live testing phases. Changes get measured against real retention and purchase data before scaling.


The specifics of what we handle

4+ years of focused monetization work across mobile and PC titles
12+ distinct game genres with different economic models addressed

Dremkoval concentrates specifically on implementation — not just the advisory layer. When a studio hires us, we work directly inside their revenue model: adjusting IAP pricing tiers, reviewing battle pass cadence, identifying where the free-to-play loop creates friction before a purchase opportunity.

Monetization strategy written on paper rarely survives first contact with a live player base. Our involvement continues through the adjustment period, tracking which changes hold and which need rethinking.

Studios based in Rivne and across Ukraine have used our services since 2020, though geography has rarely been a limiting factor — most of our operational communication happens asynchronously, matched to developer schedules.

Monetization strategy analysis session
Game revenue model planning and iteration
Live data review during monetization implementation

Get in contact directly

Questions about scope, fit, or timeline are easier answered in a direct conversation. Reach us through any channel below.